A sequel for the Amiga titled HeroQuest II: Legacy of Sorasil was released in 1994.ġ992 saw the release of HeroQuest Advanced Quest Edition (also known by the German version name "HeroQuest Master Edition") was released later with 12 added miniatures ("black guards") with 4 kinds of detachable weapons and a new 13 part adventure "The Dark Company" in addition to the original contents of the basic HeroQuest box. A version of the game for the NES was developed to a prototype stage, simply named HeroQuest, but was never released. The HeroQuest computer game, forcing Sierra On-Line to rename their Hero's Quest series to Quest for Glory. There was also a blank quest map printed in the middle of the original game's quest booklet for creative players to make their own adventures.ġ991 saw the first computer adaption released. The basic concept is the same: four heroes venture into a dungeon to fight monsters and gain treasure, but the rules are more detailed and complex.Īgainst the Ogre Horde was released in 1990 in Europe and Australasia, and included Ogres, a more powerful monster type, while Wizards of Morcar was released in 1991, themed around the addition of enemy wizards.Ī HeroQuest Adventure Design Kit was released in Europe in 1990, containing items to help HeroQuest players design their own quests, and an Adventure Design Booklet was published with four sheets of adhesive labels and with an 80-page pad of a new design, larger character sheet. Released shortly after in the same years was Return of the Witch Lord which extended the undead with more skeletons, mummies and zombies.Īdvanced HeroQuest was a revised and expanded version of the HeroQuest game released in 1989 by Games Workshop. Kellar's Keep added new quests, new items and artifacts and a further batch of monster figures (more Orcs, Goblins and Fimir). Starting with Kellar's Keep, released in Europe and Australasia in 1989, and North America in 1991. The publication of expansion sets was then split between the European and Australasian markets and the North American markets. My feeling is that they play in a very competitive, rather co-operative way." In a 1989 interview, designer Stephen Baker agreed that the game was too easy if the players all cooperated, but explained that "The game is really aimed at 10–12 year olds who play with their mums and dads. The protagonists are four heroes ("Barbarian", "Dwarf", "Elf" and "Wizard") who face a selection of monsters: Orcs, Goblins, Fimir, Chaos Warriors, a Chaos Warlock/witch Lord (which represent many of the named characters for the various quests), a Gargoyle and a number of Undead: skeletons, zombies and mummies. The game consists of a board and a number of individual miniatures and items. The game was released in Britain, Europe and Australia in 1989, and the North American edition, with a different subtitle - Game system, in 1990. The result was the fantasy adventure board game HeroQuest (1989), in which the players work together against the gamemaster. Basker contacted his former employer, Games Workshop, to develop the plastic miniatures that would be needed in the game, but he then decided to draw on their expertise in the fantasy game field to help develop the game. Kennedy gave him the go-ahead if he kept the game simple. In the late 1980s, game designer Stephen Baker moved from Games Workshop (GW) to Milton Bradley, and convinced Roger Ford, Milton Bradley's head of development to allow him to develop a fantasy genre game. HeroQuest Advanced Quest Edition (Europe) Return of the Witch Lord (Europe & Australasia)Īgainst the Ogre Horde (Europe & Australasia) 4.4 Searching for traps and secret doors.
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